[RELEASE] DirectX 9.0c November 2007 AddOn 0.3.4 - CNC

Discuss & post Update Pack addons here.
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Stimpy
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Post by Stimpy » Mon Nov 12, 2007 2:08 pm

I have to ask, what is the point of those DX10 files in Windows XP?

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redxii
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Post by redxii » Mon Nov 12, 2007 2:50 pm

What does d3dx10.dll do? The installer doesn't install that file so I don't see a reason to include it myself.

There must be a reason they include D3DCompiler_33 and d3dx10_33, it is a DX 9c redistributable and the package is meant for 2000 and XP. Some new games might use them, but not sure about that d3dx10.dll since it doesn't install that.

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5eraph
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Post by 5eraph » Mon Nov 12, 2007 7:34 pm

The redistributable is also intended for use on Windows Vista, redxii, which also gets regular DirectX updates for versions 9.0L and 10.

Unless I'm mistaken, d3dx10.dll does not belong on an XP installation.

Nico
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Post by Nico » Mon Nov 12, 2007 8:35 pm

Thanks, anyway I have added the file to the addon, then if ever a soft need it, it will find it... but you're right d3dx10.dll is for vista...

BUT

if you open the d3dx10.dll INF file, you will find a reference to the CAB file "DEC2006_d3dx10_00_x86.cab". So it's an old file, build when microsoft was thinking it could run DX10 on XP. If you do some search on google, you will find that this file can be used in order to test some DX10 functions on XP (I find some infos here: http://www.fallingleafsystems.com/forum ... owtopic=97).

So included it it's not a complete mistake because the file was for XP and VISTA at the begining...

but maybe it's only a legend...

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Outbreaker
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Post by Outbreaker » Mon Nov 12, 2007 9:48 pm

Download Links are mixed up. ;)

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Cipherfx2
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Post by Cipherfx2 » Mon Nov 12, 2007 9:52 pm

File not Found [DirectX 9.0c November 2007 AddOn 0.3.3 - CNC]

and its mirror is referring to a different file [http://rapidshare.com/files/69326093/Di ... NC.7z.html]

And so with "DirectX 9.0c End-User Runtime November 2007 AddOn 0.1 - redxii "

its referring to http://rapidshare.com/files/69315191/Di ... NC.7z.html

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RyanVM
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Post by RyanVM » Mon Nov 12, 2007 10:38 pm

Seems rather pointless to put the dx10 files on unless you're a developer coding for that, which I highly doubt any of you are....
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Post by TechnoHunter » Mon Nov 12, 2007 10:44 pm

i think they got tired of complaints from the DxWeb installer.. -points up the thread a bit-

Dx9 is all fine and good in my point of view.. they on the other hand seem to crave "no errors from the web installer"

also fine and good i guess ;)

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redxii
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Post by redxii » Tue Nov 13, 2007 12:29 am

Link to my addon:
http://red.caek.org/addons/DirectX_9.0c ... _redxii.7z

MD5: 7FD209CCC268F7188BA3A0CA96ED4151

Nico
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Post by Nico » Tue Nov 13, 2007 3:07 am

Sorry for the mixed links, all is all right now.

Thanks

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kontini
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Re: [RELEASE] DirectX 9.0c November 2007 AddOn 0.3.3 - CNC

Post by kontini » Tue Nov 13, 2007 3:44 am

Nico, new dx10 test addon haven't 8.3 filenames but 9.3.

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Post by Nico » Tue Nov 13, 2007 5:56 am

To kontini : Please use the new link in the first post, it have no problem.

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Stimpy
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Post by Stimpy » Tue Nov 13, 2007 9:41 am

None of the links work. If they work, then they point to the old version.

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Post by armond » Tue Nov 13, 2007 10:04 am

Yes. "None of the links work. If they work, then they point to the old version."

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Post by Nico » Tue Nov 13, 2007 10:07 am

Oups sorry, it's fixed !!!

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Stimpy
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Post by Stimpy » Wed Nov 14, 2007 3:18 am

Thanks Nico :)

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kontini
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Post by kontini » Wed Nov 14, 2007 4:41 am

Hey Nico,I'm sorry but your dx10 addon is only lost space on cd.
Now d3dx10 files are 8.3 but now they need to be renamed during setup and why the d3dcompiler files are sent to inf folder?

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Post by Nico » Wed Nov 14, 2007 5:26 am

About the renaming: the original setup package is for install under windows so the filenames didn't respect the 8.3. As we use it during a half DOS - half windows install part, the renaming is not an option in order to be sure to avoid copy error. Anyway, it's not a real problem ?

For the destination of the d3dcompiler files, it was a mistake, it's fixed now, really thanks for your help.

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kontini
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Post by kontini » Wed Nov 14, 2007 12:25 pm

Are you serious?

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redxii
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Post by redxii » Wed Nov 14, 2007 3:36 pm

Unless you reinstall every month and slipstream updates, you'll get the DX10 and D3DCompiler files anyway.

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Zacam
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Post by Zacam » Thu Nov 15, 2007 6:24 am

I hope people realize that the only files in the Redists for DX available for download are libraries for 9.0c.

As a result, files with the number 10 in them are not to be confused with being DX 10 files. They just happen to have the number 10 in them.

So, if you are leaving out any files, then you do not have a complete DX 9.0c install.

If it's in the M$ 9.0c Redist, then it is ment for 9.0c, period.

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5eraph
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Post by 5eraph » Thu Nov 15, 2007 6:52 am

I'm in no position to know for certain, but you may be right about "files with the number 10 in them." They do exist in my XP x64 installation when using the redist. And the following section exists in jun2007_d3dx10_34_x86.inf, which would seem to suggest that they are not for DirectX10.

Code: Select all

; ---- Windows 2000 ----
[4.09.00.0904.00-4.09.00.0904.00_Win2K]
NumberOfFiles=6
Size=1503 ;approximately total file size (Size * 1024 bytes)
CopyCount=2
d3dx10_34_x86_xp.inf, x86_Install
Also, this may be just a matter of semantics, but the redist is not solely for 9.0c. Vista includes 9.0L and 10, not 9.0c, yet the redist updates Vista too. The last time Microsoft specifically differentiates DirectX redist version numbers is for the October 2005 release. From December 2005 on, it's been more generally named "DirectX End-User Runtimes." ;)

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Zacam
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Post by Zacam » Thu Nov 15, 2007 3:11 pm

No, the redist IS solely for 9.0c. 9.0L updates may be found in common with 9.0c for some files (in regards to the filenames only), but the files packaged in the redist are exclusive to 9.0c, but the inf's are general purpose.

That's the other difference between the Redist and the Web Update. The Halo 2 cd I have has 9.0L updates for 2 DX files found on an XP machine, but while the version numbers are the same the hashes, checksums and filesizes are different. A web update can more tightly control distribution based on OS detection. And since DX 9 requires some modifications to work on Vista, you won't find a redist for those files, they will only propigate via web update, or including on a Vista-Only DX application that requires it.

Now, once SP1 for Vista goes live, I expect to see some progress in getting DX10 more capable in XP outside of an SDK test gizmo. I want Crysis and Hellgate: London and CoH in DX 10, but I am not shelling out for Vista.

As it stands, incorperating the DX10 addon files to your system will accomplish nothing for those apps which use DX 10. They will not even work for doing SDK stuff. There are too many other core files missing and lets not forget the Driver/Kernel seperation mode and the fact that DX10 in vista wraps OpenGL so you would end up with the same broken OpenGL that Vista has.

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5eraph
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Post by 5eraph » Thu Nov 15, 2007 7:56 pm

If you're correct then MS is wrong to include Vista under the supported OSes for the redist as stated on the download page. It wouldn't be the first time they've made such mistakes though. :rolleyes:
Microsoft wrote:System Requirements
  • Supported Operating Systems: ...Windows Vista; Windows Vista Business; Windows Vista Business 64-bit edition; Windows Vista Business N; Windows Vista Enterprise; Windows Vista Enterprise 64-bit edition; Windows Vista Home Basic; Windows Vista Home Basic 64-bit edition; Windows Vista Home Basic N; Windows Vista Home Premium; Windows Vista Home Premium 64-bit edition; Windows Vista Starter; Windows Vista Starter N; Windows Vista Ultimate; Windows Vista Ultimate 64-bit edition...

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Post by maveric73ph » Mon Nov 19, 2007 9:03 am

Hello Nico, Thanks for your DX9c addon. Been very useful since I first used it. One question though, Is it OK to use this addon in my Win2k3 UACD?

Thanks again! :D

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Post by keegan » Tue Nov 20, 2007 4:47 am

Thanks for keeping this one up to date since Ryan and C64k have been away. Only problem is that the addon is not hiding in the add/remove components accessory.

[sysoc]
DirectX9=ocgen.dll,OcEntry,%maininf%,HIDE,7
^
this

and...

[Optional Components]
DirectX9c
^
this

These must match or the the addon will not HIDE as specified, Easiest fix is to change the entries files, as only one edit is neccesary for the change to take effect instead of two. Good job otherwise. I wouldn't make a disc without it,

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Post by Nico » Tue Nov 20, 2007 2:40 pm

Updated to 0.3.4, thanks to keegan for the Optional Components naming "bug"...

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muiz
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Post by muiz » Fri Jan 04, 2008 4:04 am

thx....

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Post by DigeratiPrime » Sat Jan 12, 2008 5:43 pm

thanks :)

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redxii
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Re: [RELEASE] DirectX 9.0c November 2007 AddOn 0.3.4 - CNC

Post by redxii » Tue Jan 15, 2008 10:13 pm

Updated my package.

DirectX 9.0c End-User Runtime November 2007 AddOn 0.2.1 - redxii

This AddOn contains both DirectX 9.0c and DirectX 10 files (d3dx10.dll not included)

LINK: Download - Mirror

MD5: 962470372C7ADD2844D69594B972CD4F
Size: 5,32 MB
Builddate: 2008/01/15
Version: 0.2.1
8.3 Names: Yes
changelog:
0.2.1: Removed completely unnecessary CAT and INF files; changed case on one file to match web installer
0.2: Fixed the Optional Components to be hidden
0.1: Initial release

Tested also with RVM Integrator 1.5RC2, also works with XP SP3.

newsposter
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Post by newsposter » Wed Jan 16, 2008 2:34 am

kind of tacky to 'announce' your own pack update in someone elses thread........

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Post by Us2002 » Wed Jan 16, 2008 4:59 am

Thanks, but why d3dx10.dll not included agane?

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Post by RogueSpear » Wed Jan 16, 2008 8:10 am

newsposter wrote:kind of tacky to 'announce' your own pack update in someone elses thread........
Normally I would agree with this assessment, but if you look at all of post #1, it appears that they are cooperating on making different flavors of DX addons.

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redxii
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Post by redxii » Wed Jan 16, 2008 8:45 am

Us2002 wrote:Thanks, but why d3dx10.dll not included agane?
Because the web installer or redistributable doesn't give you that file, and it might be for actual programming (SDK) or distribution for other vendors to include with their programs.

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Post by Raoul90 » Tue Feb 12, 2008 4:33 pm

Link doesnt work..

newsposter
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Post by newsposter » Tue Feb 12, 2008 5:14 pm

and is there any need of an update for the DX9-only version (original) of addon??

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Post by Nico » Wed Feb 13, 2008 8:15 am

to Raoul90: Use the mirror list...

to newsposter: what do you mean by an update ?

newsposter
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Post by newsposter » Wed Feb 13, 2008 2:14 pm

any newer DX9 file distros available since 11/2007?

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5eraph
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Post by 5eraph » Wed Feb 13, 2008 2:53 pm

Not until March, newsposter. ;)

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Post by newsposter » Wed Feb 13, 2008 8:14 pm

works for me, just asking.....

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pen25jf
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Post by pen25jf » Sat Feb 23, 2008 11:42 am

Hiya, got a question, maybe just because I don't understand:

Got a video card that supports DX10 but running on XPSP2 - which should I use, the normal DX update or the pack with "both" DX9 and 10??

Thanks

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Stimpy
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Post by Stimpy » Sat Feb 23, 2008 1:58 pm

pen25jf wrote:Hiya, got a question, maybe just because I don't understand:

Got a video card that supports DX10 but running on XPSP2 - which should I use, the normal DX update or the pack with "both" DX9 and 10??

Thanks
It makes no difference to you. Windows XP cannot do anything with DX10. If you have a DX10 card, then the only way to use it's DX10 features, is to use Windows Vista.

There is no reason to have any DX10 files in Windows XP.

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pen25jf
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Post by pen25jf » Sat Feb 23, 2008 3:56 pm

Stimpy wrote:
pen25jf wrote:Hiya, got a question, maybe just because I don't understand:

Got a video card that supports DX10 but running on XPSP2 - which should I use, the normal DX update or the pack with "both" DX9 and 10??

Thanks
It makes no difference to you. Windows XP cannot do anything with DX10. If you have a DX10 card, then the only way to use it's DX10 features, is to use Windows Vista.

There is no reason to have any DX10 files in Windows XP.
Great, thanks for the explanation!

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Post by MrNxDmX » Sat Feb 23, 2008 10:43 pm

Stimpy wrote:It makes no difference to you. Windows XP cannot do anything with DX10. If you have a DX10 card, then the only way to use it's DX10 features, is to use Windows Vista.

There is no reason to have any DX10 files in Windows XP.
A normal installation of dx9 november update installs those files automatically. IMO u should use addon with dx10 files. (Just my opinion :wink:)

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pen25jf
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Post by pen25jf » Sun Feb 24, 2008 7:16 am

Thanks NxDmX

ccl0
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Post by ccl0 » Tue Mar 04, 2008 12:06 pm

does anyone happen to know when microsoft will release the update?

towards the beginning, middle or end of the month?

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Post by Zyx_Maiden » Tue Mar 04, 2008 7:30 pm

7 posts up!!! :rolleyes:

Edit: Sorry for incomplete information... :shock:
Last edited by Zyx_Maiden on Wed Mar 05, 2008 12:27 am, edited 1 time in total.
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Post by ccl0 » Tue Mar 04, 2008 8:56 pm

Zyx_Maiden wrote:7 posts up!!! :rolleyes:

lol maybe YOU should read what i was asking about. i *KNOW* its in march. i was asking -when- in march.

7 posts up directs me to a link.. hmm lets see what it says shall we?

Starting after the August 2007 release of the DirectX SDK, Microsoft will deliver future updates four times per year. The next five releases now planned for delivery are:

* August 2007

* November 2007 (instead of October and December)

* March 2008 (instead of February and April)

* June 2008

* August 2008




interesting! wait.. no its not. it doesnt answer my question at all.

thanks for your help there Zyx_Maiden

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5eraph
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Post by 5eraph » Tue Mar 04, 2008 11:02 pm

Microsoft doesn't specify, ccl0. In fact, the source that I quoted that schedule from has been changed since I quoted it. The information has been removed. Who knows when it'll be updated...

Typically, Microsoft releases the update near the first of the given month. Sometimes a few days early, and sometimes a week or so late. Of course, this was when their schedule was predictable. If I had to hazard a guess, I'd say we should see it any day now.

Now watch as Microsoft makes me a liar. :lol:
Last edited by 5eraph on Fri Apr 02, 2010 5:51 pm, edited 1 time in total.

ccl0
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Post by ccl0 » Wed Mar 05, 2008 11:48 am

thank you 5eraph. thats the kind of answer i was looking for

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