More info here ---> http://www.openal.org/

Sixe - 202kb MD5Hash = 1EEE8FE930E8E72863DCE3C861258331
What do you mean "the real software"? Are you saying that the latest OpenAL files directly from Creative aren't "real"? And what do you mean by "plugin"? It's just a couple library files that go in system32, it isn't a plugin.avneet25 wrote:well am not about this plugin..but i havea creative audigy 2 card and i downlaoded the real software(not this plugin) installed and restarted machine ..but quake 4 still doesntdetect it..damit..
I was going to point that out myself but people keep getting mad at me so I decided it would be better not to and just fix it myself.armond wrote:Hi,
When I'm trying to integrate the Openall addin, I'm receiveing the Copy file error in the Textmode of XP Setup. Its saying that cannot copy Openall.dll file. In the INF file you wrote openall.dll, but I think that it should be openall32.dll. Please check your package again.
Introduction:
OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting audio. There is always one Listener object (per audio context), which represents the position where the sources are heard -- rendering is done from the perspective of the Listener. Of course, there are many more details to learn, which are covered in links on our documentation page.
For more information about what products and programming tools currently use OpenAL, go to the Titles and Links pages.
Code: Select all
http://developer.creative.com/articles/article.asp?cat=1&sbcat=31&top=38&aid=46&file=oalinst.exe