[Discontinued] OpenAl

Discuss & post Update Pack addons here.
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Kelsenellenelvian
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[Discontinued] OpenAl

Post by Kelsenellenelvian » Fri Nov 25, 2005 7:32 pm

OpenAL v1.9.9

More info here ---> http://www.openal.org/

Image

Sixe - 202kb MD5Hash = 1EEE8FE930E8E72863DCE3C861258331
Last edited by Kelsenellenelvian on Sat Mar 15, 2008 3:35 am, edited 12 times in total.

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warrior1109
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Post by warrior1109 » Fri Nov 25, 2005 7:44 pm

cannot download, Error 404.

Rekoil
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Post by Rekoil » Fri Nov 25, 2005 7:51 pm

im getting error too
LOL

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Kelsenellenelvian
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Post by Kelsenellenelvian » Fri Nov 25, 2005 7:56 pm

fixed sorry

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Post by Protagonist. » Fri Nov 25, 2005 8:02 pm

Copy 2 Clip?

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Kelsenellenelvian
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Post by Kelsenellenelvian » Fri Nov 25, 2005 8:06 pm

)(*&)_*&_)*&_&_*)&*&$@*(@&_#$@#&@)&#

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Post by Protagonist. » Fri Nov 25, 2005 8:08 pm

You alright bro?

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Kelsenellenelvian
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Post by Kelsenellenelvian » Fri Nov 25, 2005 8:09 pm

Fixed redownload please

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Post by avneet25 » Fri Nov 25, 2005 8:09 pm

too much booze for him i think ..lol

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warrior1109
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Post by warrior1109 » Fri Nov 25, 2005 8:10 pm

Kelsenellenelvian wrote:fixed sorry
Downloaded, thanks will try it out tomorrow.

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Kelsenellenelvian
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Post by Kelsenellenelvian » Fri Nov 25, 2005 8:10 pm

LOL not enough sleep

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Post by Protagonist. » Fri Nov 25, 2005 8:11 pm

avneet25 wrote:too much booze for him i think ..lol
lol :P

thanks kel bro, hope I didn't stress ya :P

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Kelsenellenelvian
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Post by Kelsenellenelvian » Fri Nov 25, 2005 8:12 pm

NP M8!!

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Post by Protagonist. » Fri Nov 25, 2005 8:14 pm

[OpenAL]
OptionDesc ="Copy2Clip Shell Extension"
Tip ="Copy2Clip Right Click Enhancer"

? :?

:wink:

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keytotime
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Post by keytotime » Fri Nov 25, 2005 8:36 pm

Aw Lay off Him. IF it install's, let him sleep.

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Kelsenellenelvian
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Post by Kelsenellenelvian » Fri Nov 25, 2005 8:43 pm

Get picky there I fixed it and have run a test with it ofcourse I have no clue if it actaully does its purpose but it does work right.

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Post by Protagonist. » Fri Nov 25, 2005 8:49 pm

I wouldn't know whether that affects it or not. And I put a winking smiley. :cry:

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Post by avneet25 » Fri Nov 25, 2005 10:38 pm

well am not about this plugin..but i havea creative audigy 2 card and i downlaoded the real software(not this plugin) installed and restarted machine ..but quake 4 still doesntdetect it..damit..

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Post by Protagonist. » Fri Nov 25, 2005 11:08 pm

avneet25 wrote:well am not about this plugin..but i havea creative audigy 2 card and i downlaoded the real software(not this plugin) installed and restarted machine ..but quake 4 still doesntdetect it..damit..
What do you mean "the real software"? Are you saying that the latest OpenAL files directly from Creative aren't "real"? And what do you mean by "plugin"? It's just a couple library files that go in system32, it isn't a plugin.

I think you mean you installed the driver. Was it the 2.08.0002 driver? Only that one has OpenAL support. Even so, the OpenAL files in that driver are outdated. Make sure that driver is properly installed first off.
Then download and run the installer here:
http://developer.creative.com/articles/ ... =38&aid=46

It will install the latest OpenAL files which are the same found in the OpenAL addon.

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armond
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openal32.dll or openal.dll?

Post by armond » Mon Nov 28, 2005 1:04 pm

Hi,
When I'm trying to integrate the Openall addin, I'm receiveing the Copy file error in the Textmode of XP Setup. Its saying that cannot copy Openall.dll file. In the INF file you wrote openall.dll, but I think that it should be openall32.dll. Please check your package again.

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Re: openal32.dll or openal.dll?

Post by Protagonist. » Mon Nov 28, 2005 4:21 pm

armond wrote:Hi,
When I'm trying to integrate the Openall addin, I'm receiveing the Copy file error in the Textmode of XP Setup. Its saying that cannot copy Openall.dll file. In the INF file you wrote openall.dll, but I think that it should be openall32.dll. Please check your package again.
I was going to point that out myself but people keep getting mad at me so I decided it would be better not to and just fix it myself.

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Post by Kelsenellenelvian » Tue Nov 29, 2005 4:51 am

Noted, fixed updated and uploaded.

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Post by Lemonzest » Tue Apr 04, 2006 5:14 pm

new version released today at www.openal.org OpenAL Runtime version 1.9.1
AMD Athlon64 3000+ @2.4GHz, DFI Lanparty UT NF3 250Gb, 2x1024MB Geil Value Ram PC3200
ATI Radeon X800XT VIVO, SyncMaster 913N LCD, Logitech MX518, Creative Audigy2 ZS
Enermax Noisetaker 485W, Western Digital SATA 160GB, Windows Server 2003 R2 Standard

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Post by walpurgisng » Tue Apr 04, 2006 7:40 pm

Kel if possible can you repack this with the newest OpenAL? By the way, if you did this, then it would be the OpenAL that is needed for Really Slick Screensavers to run correctly. Thanks as always with you guys.

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Post by Kelsenellenelvian » Tue Apr 04, 2006 8:37 pm

Updated will get to the really slick screensavers tonight.

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Post by walpurgisng » Tue Apr 04, 2006 9:40 pm

Ask for one, get both. Most impressive. Now I cant wait for my new 250g HDD to come in.

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mgadallah
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Post by mgadallah » Sat Jun 03, 2006 3:59 pm

what is this add on is all about?
more information please
Thanks :)
Mohamed

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MrNxDmX
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Post by MrNxDmX » Sat Jun 03, 2006 4:28 pm

look into here: http://www.openal.org/
Introduction:
OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting audio. There is always one Listener object (per audio context), which represents the position where the sources are heard -- rendering is done from the perspective of the Listener. Of course, there are many more details to learn, which are covered in links on our documentation page.

For more information about what products and programming tools currently use OpenAL, go to the Titles and Links pages.

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Post by MrNxDmX » Sat Jun 03, 2006 4:45 pm

Deleted dulicate post...
Last edited by MrNxDmX on Fri Dec 15, 2006 6:45 am, edited 1 time in total.

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Post by Solid Snake » Fri Jul 21, 2006 9:57 am

There is new OpenAL librarys with
* OpenAL32.dll version 6.14.357.13
and
* wrap_oal.dll version 2.1.2.0
http://developer.creative.com/articles/ ... =38&aid=46


Kelsenellenelvian
Please, update the addon. Thanks!

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Kelsenellenelvian
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Post by Kelsenellenelvian » Fri Jul 21, 2006 9:16 pm

Here ya go! Updated!

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Post by Protagonist. » Mon Jul 24, 2006 12:51 pm

You might want to change the date in the title.

Ty for update.

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Post by biatche » Wed Dec 13, 2006 7:36 pm


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Post by Zacam » Thu Dec 14, 2006 12:24 am

It bloody figures. I downloaded 1.9.3 on the 8th and now there is suddenly 1.9.9.

Good thing I was still working on commiting the pre-prep for the next UpdatePack. :)

(that would be pre-prep as in working on everything I'm going to install along _with_ the UpdatePack, and should not be taken to infer that I'm working _on_ the next UpdatePack. :) I may be good, but I'm not that good. Nor am I that suicidal. :) )

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Post by ton80 » Thu Dec 14, 2006 1:23 am

either they have website errors or it got pulled.

I can't get the SDK either.
Ton80

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Zacam
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Post by Zacam » Thu Dec 14, 2006 10:24 pm

The errors seem to have resolved themselves (finally) as I've just now successfully completed download. Working on integrating into my Audigy converted X-Fi drivers now. :)

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Post by Kelsenellenelvian » Fri Dec 15, 2006 2:57 am

Got it done guys

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muiz
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Post by muiz » Sun Jul 15, 2007 8:04 pm

OpenAL 2.0.3 Released

Code: Select all

http://developer.creative.com/articles/article.asp?cat=1&sbcat=31&top=38&aid=46&file=oalinst.exe

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runningfool87
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Post by runningfool87 » Sun Jul 15, 2007 8:27 pm

hey kel, is this redundant if i already use your runtimes pack? i noticed a few openal dll's were there, but i wasnt sure...

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runningfool87
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Post by runningfool87 » Sun Jul 15, 2007 8:36 pm

nevermind, i just figured it out...ill upload the 2 updated dll's and post a link in your runtimes thread.

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muiz
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Post by muiz » Mon Dec 24, 2007 5:43 am

very out of date....:(

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MrNxDmX
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Post by MrNxDmX » Sat Mar 08, 2008 10:26 pm

I've relased an updated addon here: http://www.ryanvm.net/forum/viewtopic.php?t=6009

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Post by Kelsenellenelvian » Sat Mar 15, 2008 3:35 am

discontinued

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