DirectX10/11 Compability Library for XPx86
DirectX10/11 Compability Library for XPx86
!!!! Not available !!!
Last edited by Dibya on Sun May 08, 2016 8:56 am, edited 6 times in total.
Dibya
I don't want to be a policeman or anything, but I think it would be helpful to everyone if you would provide more info about your work.
Like a more detailed description of what it contains exactly, its file size, and an md5 or sh1 hash to check the download integrity.
Just a suggestion.
I don't want to be a policeman or anything, but I think it would be helpful to everyone if you would provide more info about your work.
Like a more detailed description of what it contains exactly, its file size, and an md5 or sh1 hash to check the download integrity.
Just a suggestion.
"You can lead a horse to water, but you can't make it drink."
+1shiner wrote:Dibya, ...
Like a more detailed description of what it contains exactly, its file size, and an md5 or sh1 hash to check the download integrity.
That would be helpful, and would give folks more confidence in your work and therefore they would be more willing to try it and help with feedback.
Cheers and Regards
- mockingbird
- Posts: 102
- Joined: Wed Oct 17, 2012 4:28 pm
Re: DirectX10/11 Compability Library for XPx86
WOW!Dibya wrote: 64bit XP version coming soon.
I have to rush to tell SvyatPro about this... Now we have to hack newer browsers for full hardware acceleration on XP.
It's not designed for nLite "native" (non-SVCPACK) CD-ROM slipstreaming, unless you use a patched sxs.dll. Also ypu need to slipstream this in a SP4 disk, which has the required CA root certificate pre-installed.
The certificate can be added to a non-SP4 ISO with this reg file: https://drive.google.com/file/d/0B7k-l_ ... sp=sharing
The certificate can be added to a non-SP4 ISO with this reg file: https://drive.google.com/file/d/0B7k-l_ ... sp=sharing
You just took BlackWingCat's patched msvcrt and some other dlls. Took my wined3d libraries that I gave to BlackWingCat for his KernelEx and rewrote resources that allegedly you ported d3d10/11 infrastructure, this is not fair. You better patch and compile your own wined3d build, it is open source and always available in github as a Wine project. But now, you should at least add thanks at the post to BlackWingCat, me and Wine project.
It is incomplete so it can't let you run most of the DX10/11 games. Another thing it can't be faster than original DX11 because this is DirectX to OpenGL wrapper, it has wrapping overhead that sometimes is very considerable. Yes, I have no doubt that NT5 (W2K, XP, 2K3) are the best gaming OSes and have the lowest overheads.
Here is BWC's post with patched kernel32.dll, msvcrt.dll, ws2_32.dll for Windows XP:
http://blog.livedoor.jp/blackwingcat/ar ... 06829.html
I can personally give you compiled WineD3D 1.9.9 with my special DX10/11 patches including CSMT patches, but you shouldn't rewrite dll's resources.
But anyway, it is good that many people wants to see DX10/11 on WinXP.
It is incomplete so it can't let you run most of the DX10/11 games. Another thing it can't be faster than original DX11 because this is DirectX to OpenGL wrapper, it has wrapping overhead that sometimes is very considerable. Yes, I have no doubt that NT5 (W2K, XP, 2K3) are the best gaming OSes and have the lowest overheads.
Here is BWC's post with patched kernel32.dll, msvcrt.dll, ws2_32.dll for Windows XP:
http://blog.livedoor.jp/blackwingcat/ar ... 06829.html
I can personally give you compiled WineD3D 1.9.9 with my special DX10/11 patches including CSMT patches, but you shouldn't rewrite dll's resources.
But anyway, it is good that many people wants to see DX10/11 on WinXP.
Last edited by Svyat on Sat May 07, 2016 6:18 pm, edited 2 times in total.
newer is not always better
Re: DirectX10/11 Compability Library for XPx86
This makes me ROFLDibya wrote:
I hope all of you will like my work.
Another thing it is about 8% faster than original Dx11.
After working over 2 years on this patch

Actually, I don't want this thread to be closed. WineD3D project develops much faster now, so I hope we will see viable DirectX10/11 implementation on XP soon, but it is ridiculous to state such things as above and assign someone's work to oneself. First of all, this is open source community acheivement, because Wine is open source and for now DX10/11 implementation for XP depends of Wine project developement.
newer is not always better
- mockingbird
- Posts: 102
- Joined: Wed Oct 17, 2012 4:28 pm
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- Posts: 48
- Joined: Sun Aug 14, 2011 5:35 pm
- Location: Chicago, Illinois USA
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Who told i stolen BWC work, If i say he has stolen 70% work of Ramsey & Me from Windows XP BE 2012 . I believe i have taken your Wine D3D.Svyat wrote:You just took BlackWingCat's patched msvcrt and some other dlls. Took my wined3d libraries that I gave to BlackWingCat for his KernelEx and rewrote resources that allegedly you ported d3d10/11 infrastructure, this is not fair. You better patch and compile your own wined3d build, it is open source and always available in github as a Wine project. But now, you should at least add thanks at the post to BlackWingCat, me and Wine project.
It is incomplete so it can't let you run most of the DX10/11 games. Another thing it can't be faster than original DX11 because this is DirectX to OpenGL wrapper, it has wrapping overhead that sometimes is very considerable. Yes, I have no doubt that NT5 (W2K, XP, 2K3) are the best gaming OSes and have the lowest overheads.
Here is BWC's post with patched kernel32.dll, msvcrt.dll, ws2_32.dll for Windows XP:
http://blog.livedoor.jp/blackwingcat/ar ... 06829.html
I can personally give you compiled WineD3D 1.9.9 with my special DX10/11 patches including CSMT patches, but you shouldn't rewrite dll's resources.
But anyway, it is good that many people wants to see DX10/11 on WinXP.
Okay i am adding your name.Can you provide the new one.I previously donot know your name.
Re: DirectX10/11 Compability Library for XPx86
How is it possible?Svyat wrote:This makes me ROFLDibya wrote:
I hope all of you will like my work.
Another thing it is about 8% faster than original Dx11.
After working over 2 years on this patch
Actually, I don't want this thread to be closed. WineD3D project develops much faster now, so I hope we will see viable DirectX10/11 implementation on XP soon, but it is ridiculous to state such things as above and assign someone's work to oneself. First of all, this is open source community acheivement, because Wine is open source and for now DX10/11 implementation for XP depends of Wine project developement.
EveryOne I am working long to port DirectX 10/11.
Even I posted previously there at MSFN but moderators removed that due to sharing of MS Files.
Currently what i am working

OMG, perhaps you should be permanently banned because of frauding and lies. And now I really want this thread to be closed and of course I don't need any credits.
Can you please proof that this is your project? I can easily proof that this is not your project and just stole dlls and changed resources section.
BlackWingCat is an assembler guru, he is working on KernelEx for Windows 2000 and everybody knows this. He also made some kernel32 and other XP's dlls modifications to add some functions. He didn't steal anything from anybody.Who told i stolen BWC work, If i say he has stolen 70% work of Ramsey & Me from Windows XP BE 2012 ..
Can you please proof that this is your project? I can easily proof that this is not your project and just stole dlls and changed resources section.
newer is not always better